I wanted to give some information on what
we are still planning to do with Sullon.
The first thing that will always be in
progress is adding Sullon specific content. You will notice that
their a some new NPC's that will start to appear on this server to
guide and explain the rules and what options you may have as a
member of a certain Deity Alliance.
For Example: The first set of NPC's will
offer an item for a small donation that will allow players to
identify players of another alliance through armor tints. This NPC
will also explain in more detail how Insignias work, and what they
may be used for in the future. NOTE: Not all these NPC's are done
for every deity. They will be completed and patched as time permits.
The second topic is team balance.
Very soon, there will be methods to
determine outside the game what team has control of what areas. The
strength and maybe some other stats about that team will be shown.
We may increase or decrease the reward for a particular alliance
based on this information. An example would be offering a larger
bounty for the insignia of a slain Cazic Thule follower over the
insignia of a slain Tunare follower.
On this same topic will be slightly
changing the way teams identify each other through /con. We will be
changing it such that each team will be able to tell which team his
target is aligned with. This will help those who wish to form a
temporary alliance with another team.
Other game play issues.
We will be removing the below level 6 PvP
immunity in mid to high level adventure zones. This will be done to
prevent players below level 6 from causing grief without the higher
level players having a means to retaliate. A prime example of this
is the level 5 bard training sand giants in the oasis. Because this
would be considered a mid level adventure zone, the level 5 bard
could and would most likely be killed by another player. This will
indeed make the trek from one city to another, which is currently
pretty safe for players below level 6, much more difficult if it
involves going through adventure zones.
Example zones where the below 6 PvP
immunity would remain would be: Nektulos, Qeynos Hills, Innothule,
and East Commons. These are just some of the examples. We will
provide a full list or provide an in-game method of notifying the
player when he enters one of the zones where this is implemented.
We will be removing the ability for bards
to use songs on boats. Following shortly behind that will come the
removal of any melee combat on the boats. Before doing this, we will
be taking a look at ways of insuring the safety of a traveler on a
boat from NPC's in the ocean.
We will be also changing the way PvP
experience loss works on Sullon. The current problem is that a high
level player can repeatedly kill lower level players without risk.
The higher level player can continue to harass these lower level
players without risk of experience or coin loss for any amount of
time. While one could use the same argument that the lower level
players are also losing nothing, we feel there should be some innate
risk with a higher level player bottom feeding these lower level
players. With this change, it will make higher level players think
twice before attacking low level players. This will also give groups
of lower level players an incentive to group up and take on higher
level adversaries. So we intend to change the rules so that any
character killed by a lower level character will lose experience.
Along with the experience loss, the killing person will be given
looting rights also.
Hobart Wolfkin
Barbarian Warrior
The Tribunal