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Sullon Zek server
Rules-Set July 20 2001
The
Sullon Zek server is a new server with a new rule-set. The rules for
this server are very different than those on any other EverQuest
server. In general the server is based on the concept of a PvP teams
server, like Tallon and Vallon Zek, but with the teams chosen based on
which god the character worships rather than the race of the
character.
This
document includes the PvP rules for Sullon Zek, and a list of the
teams for the server. The 'teams' will be referred to as 'alliances'
in this document, as they represent an alliance of the gods, rather
than some sort of sports team…
Sullon
Zek rules:
- Player v.
Player (PvP) combat can occur between any characters that are
not on the same team, regardless of level. A level 50 character
can attack and kill a level 6 character if that character is not
a member of his alliance. But rules 2 and 3 apply.
- Characters will
be immune to PvP combat until they have gained enough strength
to survive the struggle. Characters below 6th level are not able
to participate in PvP combat. The first time a character zones
after gaining 6th level he or she will then become PvP enabled.
- Characters will
lose experience when killed in PvP combat if the character that
killed them is within 5 levels. The amount of experience lost
will be the same amount that is lost if that character is killed
by an NPC. Your corpse can be resurrected by a cleric to
partially restore lost experience.
- Characters will
only be able to loot coins from other characters, and then only
if the victim was within 5 levels of the killer. Only the
character getting the killing blow will be able to loot the
corpse.
- Players may
only have one character at a time on this server. This means
that you will have to delete the existing character in order to
create a new one. Because they are introducing a new class and a
new race with the release of Shadows of Luclin they plan to make
allowances at that time for those that wish to explore these new
characters.
- Characters will
not be able to group with anyone that is not on their Deity
Team.
- Characters will
not be able to invite someone to join their guild that is not on
their Deity Team.
- All combat
skills have their effective value capped at 2 levels above a
players current level. Losing two levels will not cause you to
lose any combat skill effectiveness. Losing more than that will
cause those skill caps to be lowered so that they remain only
two levels above your current level.
- Resistance
debuff spells have a 50% increased effectiveness against player
characters.
- /consider
returns only three kinds of results when used against player
characters. 'Green' means that the character is below your
range. 'White' or 'black' means that the character is within
your range. 'Red' means that they are above your range. 'In
range' means +/- 5 levels.
- /consider will
also display a message indicating what team the target is on.
Members of your own team will be displayed as an ally. Evil and
Good team members /considering Neutral team members will see
them as apprehensive. Neutral team members will see Evil and
Good folks as apprehensive also. Good and Evil team members will
see each other as threatening.
- Faction hits
for PvP will be taken for killing characters within their racial
home towns. Killing a human in any human starting city will
cause a faction loss with the locals. Freeport, Qeynos and
Surefall Glade are considered starting cities for humans. All of
Greater Faydark and Felwithe are considered the starting city
for all elves (high elves, wood elves and half elves), except
dark elves. Paineel and Erudin are both starting cities for
erudites. But killing any erudite in Erudin will cause you a
faction hit, while killing an erudite from Erudin while in
Paineel will not. Other cities are not considered home towns,
despite being run and controlled by a certain race. For example,
HighHold is not a human home town. Thurgadin is not a dwarven
home town.
- Rules such as
the Play Nice Policy do not apply to this server. Characters
have the ability on this server to deal with their conflicts
through combat. Causing experience loss by 'training' NPCs on
other characters is not an offense that would warrant a warning
on this server. HOWEVER: All rules regarding general decency
still apply. Cursing, threats and other such things will be
dealt with sternly, and are still unacceptable behavior on any
server.
- Beneficial
effects can not be used on members of another team.
- No character
will be able to bind in dungeon zones.
- 'Buff' spells
will not affect characters more than 20 levels lower than the
spell level. Existing spell restrictions on spells over 50th
level will supercede this rule.
- There will be
'insignia' dropped on the corpses of characters over 20th
level that are killed by another character. They plan to allow
those to be turned in for a reward of some sort. What that
reward will be is undetermined at this time, but they are leaning
towards a team reward rather than a personal reward.
- Naked corpses
WILL disappear when looted by a player character. If you are
naked and killed by a player character, your corpse will
disappear when it is looted.
- Rogues will be
able to pick the pockets of other player characters that are no
more than five levels higher or lower than they are. They will
only be able to gain coin in this fashion, they will not be able
to gain as much as they can off of non-player characters (unless
the player character is carrying an unusually large amount of
coin), and a rogue will find it harder to steal from a player
character than from a non-player character. A rogue will only be
able to pick the pockets on any given player character once
every 30 minutes. Also, rogues that get caught with their hands
in other peoples pockets when other civilized folks are nearby
will have to be very good indeed to escape with their skins…
- The Hide skill
and all 'invisibility' spells will cause player characters to
lose targeting on the character that has hidden or gone
invisible.
Deity Alliance Score System
- A base number of 100 points are awarded for a PvP kill when the
victim is over level 20. Then 2 points are added per level
difference of the killer and the victim. Example: If the killer was
level 30 and the victim was level 35, the killer would receive 100
pts + (35 - 30) X 2 for 110pts total. If it was the other way
around, the score would be 100pts + (30 - 35) X 2 for 90pts. As of
July 26 they made a change to the way kill points were calculated on
Sullon. The change is now that you will receive -5 points per level
difference of your kill ONLY if your victim is 6 levels or greater
below you. For example. A level 40 kills a level 20. He will receive
0 points for the kill assuming his base points were at 100.
- There is a soft time limit of 1 hour for PvP kills. This means
that killing the same person within the time limit will have
diminished returns.
- Killing the same person again within the time limit will reward
only 50pts. 25 points for the 3rd kill. Zero points for the 4th
kill. And finally -25pts for each additional kill after 4 for the
time limit.
- Being killed in PvP combat in the + or - 5 level range will result
in a loss of 25 points.
Deity Insignia’s
- Insignia’s come in 4 flavors. Minor, Normal, Greater, and
Superior. Only the first 3 can be obtained by looting. Ten lesser
insignia’s can be combined in a forge to produce a normal
insignia. Ten normal insignia’s can be combined to produce a
greater insignia. You then may combine the 10 greater insignia’s
to produce a superior deity token.
- The insignias themselves each have a point value. 1 pt for lesser,
5 pts for normal, 10 pts for greater, and finally 25 pts for a
superior.
- The superior tokens can be turned in for ingame rewards. This will
be done either by quests or through a GM event.
The
'Teams':
The
Good Alliance consists of: Erollisi Marr, Mithaniel Marr, Rodcet Nife,
Quellious, Tunare
The
Evil Alliance consists of: Bertoxxulous, Cazic Thule, Innoruuk, Rallos
Zek
The
Neutral Alliance consists of: Brell Serilis, Bristlebane, Karana,
Prexus, Solusek Ro, The Tribunal, Veeshan.
There
are no Agnostics on Sullon Zek. With the new influence of the gods,
those that had not declared for one deity or another have been killed.
Everyone now worships a deity, if not out of respect, love or fear of
the god, then out of fear for their lives at the hands of fanatics.
Barbarian
Shaman and Warriors can choose to worship Mithaniel Marr. Mithaniel
Marr was unwilling to abandon all of the noble barbarians that served
the good, and many declared themselves in favor of an alliance with
Good.
Monks
will be able to worship Veeshan. The Temple in Qeynos has discovered
some ancient writings that opened up new avenues.
They
will
be including a method for the Good and Neutral teams to use Summon
Corpse or something similar in the near future.
Keep in
mind that they will probably be making some changes to this server as
things progress.
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